
AnoMalOus
A downloadable game for Windows, macOS, and Linux
Under the employ of a secretive organization, you have been contracted to retrieve valuable artifacts from an abandoned subterranean complex. You were expecting to see some strange things while sifting though the refuse of their facilities. What you found was a shadowy stalker, desperately searching for a companion.
Explore randomly generated halls and hunt for valuables, using the funds rewarded by your employers to purchase upgrades in gain an edge in survival.
Featuring:
- Random Level Generation - The labyrinth reforms itself after each descent, ensuring every session is unique.
- Roguelike Gameplay - Purchase upgrades after each run to gain a better chance of success.
- A Mysterious Stalker - Evade a supernatural creature as you make your way through the halls, as she relentlessly tries to hunt you down.
- Sexy Encounters - Your strange friend seems to want to get very friendly with you...
Basic Gameplay Tutorial:
From the apartment, click the door to choose the difficulty and enter the level. Find the power switch and flip it to reactivate the elevator and go home. Any treasures you pick up and those thrown in the elevator count towards your payment.
Controls:
- WASD - Move
- Left Click - Use Item in Hand
- Right Click - Throw Item in Hand
- Scroll - Swap Held Item
- Escape - Menu
- E - Use Device or Pickup item
- F - Flashlight
- M - Map (When Unlocked)
- R - Scanner (When Unlocked)
Developer's Notes:
Thank you for checking out my game. This is just a rough prototype right now, and I'm planning on adding more content and sexy scenes in the future. Please let me know of any bugs or performance issues you experience.
Future updates will include purchasable sex scenes, expanded story, new game modes, and more level variety.
Disclaimer for Mac OSX and Linux players:
I use Windows as my main development OS, but I have compiled versions of the game for Mac OSX and Linux. Since I can't easily test the non-Windows versions myself, I'm not able to guarantee they will function without additional bugs/issues. Thank you for your understanding.
Published | 3 days ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.9 out of 5 stars (14 total ratings) |
Author | Twisted-Nature |
Genre | Survival |
Made with | Unity, Blender, ZBrush, Substance Painter & designer |
Tags | 3D, Adult, Atmospheric, Creepy, Erotic, Femdom, Furry, Horror, Monster Girls, Roguelike |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
Windows: Unzip and run AnoMalOus.exe
Mac OSX: run AnoMalOus.app (you may have to give it execute permission)
Linux: Unzip and run AnoMalOus.x86_64
Development log
- Release V0.13 days ago
Comments
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This is a really solid preview, Hope there's a nurse outfit with medical gloves for the monster and other stuff for more customization and replayability perhaps even different skins replacing the fur with latex.
Why is it that when I try to download a game FOR WINDOWS, the download goes in the opposite direction and the game does not download?(in the opposite direction, that is, 5 megabytes 2 megabytes and so on to zero and after the game does not download?Can you please fix this bug!
Super interesting, can't wait for the next update! Keep up the good work!
I need to know what happens after collecting the information. I have practically all the upgrades and I completely wiped the levels. The lewd scenes are good, but I'm liking the story more!
Definitely a project worth keeping an eye on!
If there's three things I'd like, it's to have an upgrade to disable mines without using an item, and then also take the mines as an additional salvage item.
2. A faster stamina regen upgrade.
3. When Mal0 is at her highest level of aggression, I'd really like if you could flash the flashlight in her eyes, making her cover them and stand in place for a few seconds. Just to help on harder difficulties/When you flip the switch.
Other than that, great title so far.
I just had one of the luckiest runs, the power lever was in the same room as the elevator! Cleaned out the entire floor lol.
I'm also invested in this game. Any plans for new entities? traps? Lewd scenes? Letting her have a "in heat" status?
I will say, what I said in the "extra" section below is asking for much so it's fine if you can't include it. I usually enjoy the more lewd aspects of nsfw games so positions, visual effects, animations and I'm thinking of a bunch of it with this game's design already, also nice touch for the jiggling physics on Mal0s body. The gameplay is nice and can be expanded upon.
I wish you luck on your endeavors.
No bugs encountered on my playthrough.
My response on what could be added: (Extra)
I believe making her have memetic hazard trap doppelgangers that can make the player instantly lose if too close but can be disappeared by flashing a light at them.
The doppelgangers can give the player horny thoughts which could affect / corrupt stamina or health upon looking at them or make a new bar for this effect, but that may be overkill on hard difficulty. Maybe a special item to deter away the real Mal0 from you for a short time.
For example, Memetic hallucinations, Mal0 - 1s, 2s which have a more distorted look. There could be a M1 (Mal0 - 1) doing vertical splits on the wall exposing her bits to the player meant to entice them to give in but as long as the player doesn't get too close or stare too long without flashing a light at them, its an automatic loss and a specific scene plays with the player pertaining to the position (you could get creative with it however you wish). It could be a Ballerina position scene with the player against the wall with Mal0 engaging with the player then for the cum scene she pulls out instead of keeping it in. Unless if in heat if that's going to be a thing, then she lets him cum inside. Or a leg glider if she feels like letting the player do the movements.
M2 could be in another room with her hands under her breasts bouncing them a little, tail wagging, seeing her huffing clouds as she stares at the player to also lure the player into that trap.
Hiding spots could work for when the lever is pulled. A locker should do.
hope will see malo do some comfy and silly stuff with us, like she thinks the holding hands before marriage is degenerate meme is true but can not help herself and asks for some.
Could we get a female or futa option? Would just be nice to have some options.
Can there be a girldick option?
yesss please
Hey made this account just for you. That is the potential (or perversion your pick of the truth) I see in the game. I relay want to see this game succeed, and be more than the other MAL0 games I have played. So I am going to give you my feedback the good and the bad. Take what you think will make the game better ,I just want to give my thoughts and feelings on this before they get cold.
Here is my feedback:
The Good
1. Starting game-play. You have a good retention loop ,I played the game to keep getting more rather than just look for the scenes. I hope to see more refinement on this (Loot variety, competitors, tools, friendly interactions with MAL0, ect)
2. Works on even a potato. If you keep it optimized you have the potential to garner more players. I would love to see this work on steam-deck to but I understand the nature of the beast and can't complain if it don't. Prioritize making it functional and complete before expanding.
3. The models charm. It stands out for not being the most overused and has a charm that makes it stick out to me compared to others. With more interaction both NSFW and cute friend/pet? moments I think this could have some staying power. A SFW mode would show that your game has more merit than just the FUN stuff, but I would rather see the game be complete rather that have more and more added to it.
Things to tweak.
1. The environment should have a little more character to help players navigate more. This could mean adding different types of doors to indicate to players what the room type is before they entering. Give a feeling of control allowing them to plan a head. Right not it does not matter, but it is good to future proof the plan.
2. Give rooms a personality. The example I will give is the binding of Isaac.
Keep the room connection idea but make every room have a personal problem to overcome. It does not need to be complicated just a little chiefs kiss. Make it feel like this place was a used and not just some SCP test (Unless that is what you are going for).
If you wan to keep the RNG that is fine it has a fun twist to it, but the rooms don't make you want to engage with the game-play much, just get the best stuff and GTFO.
2. The reward loop is backwards. This is not just you, too many people do this, but you should not be rewarded for failing . If you want to stand out invert this.
Have it that something else is coming after you (The plague doc or something) and make MAL0 your upgrade system/reward to winning. Like she is the one pinging the loot, and helping you navigate ect. I feel this would make the hub room story (BTW the best part IMO) make more sense and give you a reason to keep doing what your doing.
A example reward and game-play could be like this depending on what you want the game play to become: When you get to the switch you then get an option to find her and gain a new scene and maybe some more GBs add a challenge that the doc or whomever is now more aggressive so you make the choose what is more important.
3. The Game Style. I would think about how the game is currently being positioned. You already have a similar competitor with the same hostiles (Different objectives, models, ect of coarse, but the game style is the same. Get the do-hicky, what ever else you can or need and GTFO) as mentioned above adding just a little more core game-play challenges could put this into the top of your genre .
4. The tools. Right now you have a really bad inventory system. Why would I take a flair when I could just add another cog and save up for battery upgrades. The map to me was the thing that was king, nothing compared for both price and functionality to it. Why get HP restore when most things can just oneshot you until you get HP upgrade? The scanner takes up to much power for what it currently offers that I have seen. Then once you know what is worth what why would you go buy it? (Again if it was like a MAL0 upgrade it might have more pull, as then you would be interacting with her)
I know this stuff is still RELAY EARLY but just food for thought.
I like the game, and would love to see it stand out compered to games like it. I see a good game here that could go far and I hope I can help in doing that.
Thanks for the awesome suggestions!
Most of what you suggested are things I was thinking about while I was working on the game, and I agree with you on your points.
I was hoping to add some more content to this initial release like an alternative story mode where you explore pre-made levels with MalO as an ally, but things were taking far longer than I anticipated and I wanted to get the prototype out.
As for the "reward on loss" issue, I agree with you that this is a problem from a gameplay perspective. I wanted the loss animations to be a bit femdom oriented, but in future updates there was also going to be a bunch of purchasable animations to reward players for collecting money. I might rework how the loss animations are "rewarded" to the player in the future as well.
That good to hear. I hope that even a fraction of the ideas are put into place, but just make sure that you don't make it so wide with random content that it becomes shallow. I have seen to many good ideas be ruined by that. This seems to be your first game, so keep it tight, that way you have a strong foundation and goals. If the game is not huge but deep people will want to play more. I like to use VoTVs map as an example, it is not that complicated but the simplicity allows them to make everything feel impactful and permit, compared to a massive open world map (New Far-cry games) that can feel quite empty.
Now this is were I would be cautious. I think that the story mode might not be a good idea, you would be making two different game-play and focus types. Stick with one and make it right. People will buy an add-on/dlc for a good game more often then get a bloated mediocre one. I have made that mistake myself and the projects never got off alpha stage :(.
From what you have presented, keep it as is, and integrate the story elements with the MAL0 ally game-play . You don't even rely need to change what you have made already, instead make an upgrade (reach the current max GBs LV) that comes in one her emails to you to help next game play update . She can kind of be a tutorial, being not that aggressive and helping the player to understand the hostile AI without it being OVERKILL.
For the reward system here is an idea. You might just have to remix it, perhaps you make the getting scene become the challenge? A tug of war of ideas, she can have some kind of extra want or dislike certain items ect. Peev her off and she will try and take control, a hidden way for the player to find more scenes(always fun :3). It adds a bit of flavor, the player needing to push her to dom-mode and can allow a reason to lose that is not game over, but hidden options for people who like it and people who don't. Just remember what is your core game-play what we are talking about could be considered late stage additions depending on what you want it to become.
Speaking of witch, what do you want the game to be? I can see a few paths from what you presented in this alpha, but are you trying to do all or is one the main focus above all else? I will say that if you continue with the lethal company game-play it could be fun with more players (One plays MAL0?) but that is a lot of work. If it is the story I feel you will have to make it apart of the map tiles (exploration will be king in understanding what happen here and why she is with you ect.) And I will warn though we all came for the FUN stuff if that becomes the totality you really will be setting the bar high as your competition as is more than just games at that point.
What ever it is I hope you stay true to the why you wanted to start doing it in the first place. This is something that has sparked my interest and I would love to see it reach 1.0
Will there be more scenes? This is a good concept!
The Mac Version doesnt run. Files say they are corrupted or incomplete. Might be a Mac thing, Might be an accidental error on your part. Just letting you know
Sorry about that. I don't have a Mac to test the build on, I just had to hope that Unity built it for Mac correctly.
I'll see if it can be fixed in the future.
yo twisted, message me on telegram or discord
I am a 3D artist and unity/godot dev, Id love to help out.
Its a good game, can't wait for more content!