Version 0.1.1
Hi everyone, thanks for the enthusiasm for AnoMalOus so far. The V0.1 release was more well-received than I was expecting and I'm happy people are enjoying it.
This update is mostly just gameplay changes. Most of the next few updates will also likely be gameplay changes, as I'd like to make the gameplay feel better before moving on to making progress with the story.
- Changed the way the power switch mechanic works: now the power switches won't work without a corresponding access card, which is hidden somewhere in the level. Also, there are now multiple switches which need to be flipped, ranging from one (on easy mode) to three (on hard mode).
- All inventory slots are now unlocked by default. Instead, there is a maximum carry weight of held items which will slow the player down if exceeded. Only loot items have weight, not usable items. The upgrades that previously added inventory slots now add more max carry weight.
- The scanner is now unlocked by default. You now need it to be able to see MalO while the lights are still on.
- Changed some of MalOs behavior mechanics (I'm still unsatisfied with how her AI works so I'll probably keep messing with this)
- Added a "flashlight stun" ability by holding F (costs battery). You can stun MalO with this so you aren't completely helpless when chased.
- You can now recharge the flashlight by holding C (slows you down and has a cooldown)
- Reduced damage of landmines
- Adjusted the prices of a bunch of upgrades and shop items
I also want to mention in advance that I'm planning on eventually monetizing this in the future. I'm not sure of the best way to go about this, but the two most obvious options I see are:
- Having a paid version of the game on Itch.io with all the updated content and leaving an earlier version as a free demo.
- Locking version updates behind a Patreon/SubscribeStar subscription for a set time before releasing them for free.
I'm leaning toward option 1 for a couple of reasons, but maybe I'll change my mind in time. Unfortunately, Patreon tends to be hostile towards NSFW artists and I don't really trust the alternatives.
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Get AnoMalOus
AnoMalOus
Get stalked by MalO in an underground facility.
Status | In development |
Author | Twisted-Nature |
Genre | Survival |
Tags | 3D, Adult, Atmospheric, Creepy, Erotic, Femdom, Furry, Horror, Monster Girls, Roguelike |
Languages | English |
More posts
- Shadowbanning of Adult Games3 hours ago
- Release V0.145 days ago
Comments
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I absolutely love the game. It is enjoyable and replayable. I can't wait to see what the future brings. Mal0 Best girl would love some sort of reward system at the "base"/. I believe option 1 would be more beneficial and provide easier access for those interested in a monetized version.
hey dev, please give me a poke on telegram or discord, I would love to help with development (playtest/production or 3D/fx)
you should have a free version and paid version,
free is 1 content update behind, maybe missing cheats/etc
paid is newest, and you can get paid by subbing to patreon for a month.
I enjoy this title more than alot of this type, id love to help out.
So now to your income question. I think you should do both. Use patron/subscribe-star as a potential for partial income but have a itch "supporter" download that
gives new updates a month in advance. Make sure however to keep an updated free version to attract new players and keep investment alive. Just look at the biggest
players on itch/steam (You should get it ready to be placed there if you can, even with what is going on with credit-cards :(. A huge market you can not leave
untapped.) they tend to uses a hybrid system to get new blood in, good for people on the fence especially for NSFW games. If people like your game and how you
present yourself/project they will come to support you, but don’t look at that right away you need to show that you are going to stick with the project more more
that a few months. I have seen people jump on this to quickly and lose out in the long term, right now you are trying to make a sales pitch, why should we come back
to your game when there are plenty more out there? It sucks but if you think of it like an investment it can pay off big in the long term, but how you go about that will be up to you.
Well said